![]() ![]() Other RC games have actual stages and therefore enough content for 30-60 minutes (Blok Drop U, Pixel Slime U, Color Bombs, Pentapuzzle). They feel like the Splatoon loading screen minigames, just with less content and worse graphics. These should be free, or filler on a compilation. ![]() In case of RC some are pretty much throwaway titles five minute games (Avoider, Skeasy, Don't Crash, Spikey Walls). Wed 10th Feb It really depends on the games of the compilation.Still waiting for at least one of these to happen in your games. Respect for staying true to the roots and making your games so simple my Grandma can play them, but if you develop overused classics for Wii U you need to be prepared for the Nintendo gamers that can imagine a modern 2016 version that uses all of the Wii U's features, or shows its graphical power, or boosts the value with massive content, or oozes with charm, or just pick your own combinations. I'm sorry to say, RC, but I've played all of your cloned and basic games decades ago and the concepts, content, and audiovisuals don't seem to have evolved since then. Such a collection could then possibly reach a 6/10 in my book. It would be nice if the highscore-based games had actual highscore lists where friends & family can put their names or initials in. There might be two or three games in it I would play and then pass over to my friends. Put your first ten games in a collection called RCMADIAX ARCADE for, let's be fair, 3 bucks and that's probably the bar where I think I take the plunge (if only because of the variety and acceptable amount of content). This is handy, given that a single wrong move will eventually make the board unsolvable, but it doesn't let you undo multiple moves. Even if you do mess up there's an undo button that will let you go back a move. The pegs also snap to the next available spot if you hover anywhere near it, so there's no fussing involved in getting your move to work correctly. The pegs are large on the GamePad, which makes them easy to select with the stylus and move around. There's nothing special about the presentation here, but the controls work well. Players have to jump over pegs until only a single peg remains, and depending on the shape of the board that can get difficult in a hurry. A peg can hop over a single other peg and land in that empty space, which eliminates the peg it jumped over from the board. ![]() PEG SOLITAIRE presents players with various playing fields filled with pegs and one empty space. It gets far, far more complex than anything you'll just pick at while bored in a restaurant, though. Ever been to a restaurant or doctor's office and found one of those wooden Peg Solitaire boards just lying around? The little triangular board where you hop pegs over each other? The degree to which you compulsively feel a need to pick it up and play it rather than fiddle with your phone is indicative of the interest you'll have for PEG SOLITAIRE on the eShop. ![]()
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